127 research outputs found

    Guess the Triangle

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    Instructions for students to use Scratch to create a triangle quiz

    Teacher Design Using Online Learning Resources: A Comparative Case Study of Science and Mathematics Teachers

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    Using a comparative case study design, this paper explores the impacts of a technology-related professional development (TTPD) design aimed at helping science and mathematics teachers design classroom activities using the wealth of resources available on the Internet. Using the lens of curricular adaption and the notion of teachers’ varying pedagogical design capacity, we analyzed the experiences of four teachers in terms of the kinds of instructional activities teachers designed, how these were supported with online resources, and teachers’ perceptions of impacts on student learning. Findings suggested that participants used a variety of personally relevant design strategies when applying TTPD concepts to their contexts. In particular, the teachers discussed how they tailored instruction to fit their students’ needs and interests, and how they incorporated instructional games, simulations, and interactive resources to enhance motivation and provide self-paced instruction

    Guess the Quadrilateral

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    Instructions for students to use Scratch to create a quadrilateral quiz

    Jump Using My Blocks and Variables

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    Instructions for students to use Scratch to create their own blocks (My Blocks)

    Cache Code Math March Unit: Geometry in Mathematics and Programming

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    Table of Contents #1 Math Routine: Which One Doesn’t Belong? (access prior knowledge) p.1 #2 Math Lesson: Visualizing -- What Shape Will It Be? (access prior knowledge; 9.2 extension) p.3 #3 Math Lesson: Conditionals and Regular/Non-Regular Polygons (11.1 adaptation) p.7 #4 Math Lesson: Conditionals and Quadrilaterals (11.3 adaptation) p.9 #5 Math Lesson: Interior/Exterior Angles of Acute, Obtuse, & Right Triangles (11.2 extension) p.11 #6 Do the Scratch Shapes Quizzes! p.1

    Integrated Lesson (CS and Math)

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    Fifth Grade Computer Science Lessons Table of Contents Continuation of Looping with Exponents INTRODUCE Math and CS Integration Activity 1: Repeated Addition and Repeated Multiplication Activity 2: Visualizing growth by multiplication Activity 3: Visualizing exponential growth Activity 4: Comparison of growth by multiplication and exponents Activity 5: Writing your own code for multiplication and exponen

    Cache Code Math September Unit: Repeats in Mathematics and Programming

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    Fifth-Grade Math Mini-LessonsTable of Contents Math Routine #1: What Makes This Equation True? Math Routine #2: Is This Equation True or False? Math Lesson 1.4 Adaptation #3: Efficient Exponents Math Lesson 1.4 Adaptation #4: Visualizing Repeating Factor

    Dissemination Matters: Influences of Dissemination Activities on User Types in an Online Educational Community

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    Emerging online educational communities provide spaces for teachers to find resources, create instructional activities, and share these activities with others. Within these online communities, individual users’ activities may vary widely, and thus different user types can be identified. In addition, users’ patterns of activities in online communities are dynamic, and further can be affected by dissemination activities. Through analyzing usage analytics in an online teacher community called the Instructional Architect, this study explores the influences of dissemination activities on the usage patterns of different user types. Results show that dissemination activities can play an important role in encouraging users’ active participation, while the absence of dissemination activities can further increase participation inequality
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